- Tesv.exe entry point create dxgi factory 2 install#
- Tesv.exe entry point create dxgi factory 2 drivers#
Please use the ACO backend instead (default since Mesa 20.2). Removed workarounds specific to RADV with the LLVM shader compiler. Fixed a bug in D3D9 where child windows did not have their positions converted relative to their parents (#1958). Fixed monitor layout issues when restoring display modes on multi-monitor setup (#2064). Fixed an issue where games with upper-case file extensions may create duplicate logs or cache files (#2079). Fixed some potential issues around image clears that could lead to artifacting or broken rendering. Fixed precision issues in shaders that do not have the `refactoringAllowed` flag set.
Tesv.exe entry point create dxgi factory 2 drivers#
Disabled a workaround to reduce the amount of random crashes on Nvidia drivers since the underlying driver issue was fixed in the 465.xx releases (#1963), which may improve performance in some games.
Tesv.exe entry point create dxgi factory 2 install#
Disabled Wine Gecko/Mono installers showing up when using install script. Fixed the Origin overlay not showing up when using DXVK's DXGI implementation (#1996). Improved texture and buffer uploads in D3D9. While some of DXVK's feature requirements have been lifted in order to allow it to run, note that limitations of this driver may still cause some games to crash or render incorrectly, while others (such as The Witcher 3) were tested successfully. Lavapipe can now be used with DXVK by manually setting the `VK_ICD_FILENAMES` environment variable. This should fix issues where games try using Lavapipe over a proper driver on some setups with recent Mesa versions and then crash due to hitting an unsupported texture format. Software-only Vulkan implementations such as Lavapipe are no longer reported to the application as long as there is a Vulkan-capable GPU present on the system.
![tesv.exe entry point create dxgi factory 2 tesv.exe entry point create dxgi factory 2](https://i.ytimg.com/vi/sklp0WyJG2A/maxresdefault.jpg)
![tesv.exe entry point create dxgi factory 2 tesv.exe entry point create dxgi factory 2](https://cdn.windowsreport.com/wp-content/uploads/2020/05/the-rename-option2-1.jpg)
This is mostly intended as a workaround for games that do not work correctly at high frame rates, but can also be controlled with an environment variable. This may help with games that are limited by vertical synchronization, DXGI frame latency settings, or external frame limiters that operate on `vkAcquireNextImageKHR` (PR #2075). Reduced presentation latency by up to one frame under some circumstances. Implemented Conservative Rasterization for supported GPUs, which allows enabling the Nvidia ShadowLibs option in **Final Fantasy XV** and possibly similar options in other games. Note that Nier videos currently do not work with Proton
![tesv.exe entry point create dxgi factory 2 tesv.exe entry point create dxgi factory 2](https://www.lifewire.com/thmb/FI9ZhLbp6ezSHj38MaSmvbOFQfs=/804x300/filters:no_upscale():max_bytes(150000):strip_icc()/dxgi-dll-error-message-5abe52afa474be0036c6bba4.png)
This is needed for videos in **Nier Replicant** to play back (#2048), and may also be required for **Contra: Rogue Corps** (#1676). Implemented basic support for various subsampled YUV texture formats such as NV12, which is used for video playback in some games, as well as basic support for `ID3D11VideoProcessor` APIs